Replication Data for: Is There a Relative Age Effect in eSports? (doi:10.7910/DVN/CQUBGE)

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Document Description

Citation

Title:

Replication Data for: Is There a Relative Age Effect in eSports?

Identification Number:

doi:10.7910/DVN/CQUBGE

Distributor:

Harvard Dataverse

Date of Distribution:

2026-01-22

Version:

1

Bibliographic Citation:

Parshakov, Petr, 2026, "Replication Data for: Is There a Relative Age Effect in eSports?", https://doi.org/10.7910/DVN/CQUBGE, Harvard Dataverse, V1

Study Description

Citation

Title:

Replication Data for: Is There a Relative Age Effect in eSports?

Identification Number:

doi:10.7910/DVN/CQUBGE

Authoring Entity:

Parshakov, Petr (HSE University)

Distributor:

Harvard Dataverse

Access Authority:

Parshakov, Petr

Depositor:

Parshakov, Petr

Date of Deposit:

2026-01-22

Holdings Information:

https://doi.org/10.7910/DVN/CQUBGE

Study Scope

Keywords:

Business and Management, Social Sciences, Other

Abstract:

This dataset contains individual-level information on professional and semi-professional eSports players and is used to study the presence of the Relative Age Effect (RAE) in competitive eSports. The Relative Age Effect refers to systematic advantages experienced by individuals born earlier in a selection year, a phenomenon well documented in traditional sports. This dataset supports an empirical analysis of whether similar age-related advantages exist in eSports, a domain primarily driven by cognitive, strategic, and reaction-based skills rather than physical attributes. The dataset includes 56,895 eSports players from multiple countries and competitive years. It combines demographic information with performance outcomes measured through prize earnings. The data were used to estimate the effect of birth timing on financial success in eSports using both conventional regression models and Causal Random Forest (CRF) methods. Variables country: Country of nationality of the player. year: Year in which the prize earnings were recorded. prize: Total prize money earned by the player in the given year (monetary units as reported in the original sources). birth: Player’s date of birth, used to construct birth month and relative age measures.

Methodology and Processing

Sources Statement

Data Access

Notes:

<a href="http://creativecommons.org/publicdomain/zero/1.0">CC0 1.0</a>

Other Study Description Materials

Other Study-Related Materials

Label:

rae_data.xlsx

Notes:

application/vnd.openxmlformats-officedocument.spreadsheetml.sheet